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Intro

Théophile Dreux

game designer

LinkedIn profile

Email

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Check my resume

Hi! Welcome to my portfolio. :)

I am Théophile Dreux and I study game design at CNAM-ENJMIN, France's public school for video game creation. You will find here some examples of my work as a game designer. Enjoy!

 

I am looking for an internship for 4 to 6 months between March 1st 2022 and Augut 31st 2022! If you are interested by my profile, feel free to contact me using the links above.

Riders Republic

6 people | 3 months | Shocklane's page

Shocklane is a race-and-crash game for 4 players in local multiplayer, split-screen.

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Trailer

Shocklane is a racing game focused on collisions. Your vehicle is in a elementary state (water-fire-plant) that you can switch at any moment. When a collision happens, the element dominating the other in the element wheel wins the collision. Your vehicle has a grapple hook allowing you to create collisions.

Riders Republic

Shocklane 

6 people | 3 months | Shocklane's page

Shocklane is a race-and-crash game for 4 players in local multiplayer, split-screen.

Trailer

Shocklane is a racing game focused on collisions. Your vehicle is in a elementary state (water-fire-plant) that you can switch at any moment. When a collision happens, the element dominating the other in the element wheel wins the collision. Your vehicle has a grapple hook allowing you to create collisions.

Shocklane
Tads

Tads

6 people | 3 months | Shocklane's page

Shocklane is a race-and-crash game for 4 players in local multiplayer, split-screen.

Trailer

Shocklane is a racing game focused on collisions. Your vehicle is in a elementary state (water-fire-plant) that you can switch at any moment. When a collision happens, the element dominating the other in the element wheel wins the collision. Your vehicle has a grapple hook allowing you to create collisions.

7 Wonders : Customs

side project | 3 months | 7 Wonders : Customs's page

7 Wonders : Customs is an expansion for the base game 7 Wonders by Antoine Bauza.

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Dynamics

Variations on 7 Wonders'core mechanics are used to create strong moments. They punctuate the ordinary flow of the game.

7 Wonders : Customs
Other projects

Other projects

In this interactive installation, embody God and populate your planet with your cosmic twister.

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Trailer

An Arduino-made alternative controller allows, with different combinations, to spawn the most out-of-place objects. Input combos spawn different categories of objects depending on the number of simultaneous inputs.

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