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Intro

Théophile Dreux

game designer

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Email

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Check my resume

Riders Republic

Ubisoft Annecy | Intern designer 3C | Proprietary software | game's page

Riders Republic is a AAA, open world, social extreme sports game developped by Ubisoft Annecy.

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Trailer

"Join a massive multiplayer community and participate in an avalanche of diverse activities as you shred the snow, mud and dirt in real time with others! Squad up with your friends and take on downhill races, dominate maps in team vs team competitions, or challenge yourself in PvP modes and Events. If you're up for some insane action, throw yourself into mass races and be the first to cross the finish line (or the last one standing...). Brace yourself for some sick action!"

Riders Republic

Shocklane 

6 people | 3 months | Unreal & P4v | Shocklane's page

Shocklane is a race-and-crash game for 4 players in local multiplayer, split-screen.

Trailer

Shocklane is a racing game focused on collisions. Your vehicle is in a elementary state (water-fire-plant) that you can switch at any moment. When a collision happens, the element dominating the other in the element wheel wins the collision. Your vehicle has a grapple hook allowing you to create collisions.

Shocklane
Tads

Tads

9 people | 1 month | Unity & git | Tads'page

Tads is a versus fighting game where 2 tadpoles fight each other in an organic ever-evolving arena.

Trailer

In Tads, embody a tadpole and smash your opponent to throw it in deadly zones. Adjust your speed, bounce into walls, dash and teleport yourself to win the game. Each round, the arena evolves. 

7 Wonders : Customs

side project | 3 months | 7 Wonders : Customs's page

7 Wonders : Customs is an expansion for the board game 7 Wonders by A. Bauza (diff. auth. by pub.).

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Dynamics

Variations on 7 Wonders'core mechanics are used to create strong moments. They punctuate the ordinary flow of the game.

7 Wonders : Customs
Other projects

Other projects

Alone or in team, I took part in several other projects of various scales.

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Automatons Games and Encapsulation

In this essay, I go over games based on laying out automatons in space. By analysis, I define families of systems allowing players to encapsulate their arrangements of automatons.

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